Many folks were shocked to realize that “Halo 5: Guardians” is the most consistently played Halo game since “Halo 3”, and we have to ask, why? The game may have one of the worst single player campaigns in the history of the franchise, but it is saved due to the splendid multiplayer that keep players coming back for more.
It’s kind of interesting because the developer of the game, 343 Industries, did a great job with “Halo 4’s” single player campaign, but managed to botch the multiplayer. We hope that when “Halo 6” comes around, the developer would have focused more on the single player aspect because multiplayer is exactly where it needs to be.
One of the reasons why “Halo 4’s” multiplayer failed was due to the decision to follow the “Call of Duty” way of doing things. Fans of the series were not interested in a game similar to “Call of Duty”, they, and myself included, wanted the original Halo feel. What 343 Industries did felt like an outright betrayal than anything else.
The developer ruined the even playing field by allowing players to bring their own weapons to the battlefield. “Halo 4” even had something similar to a killstreak, who needed that garbage in a Halo game? Surely not I.
Fast forward into the future and here we are with “Halo 5: Guardians”, the best multiplayer shooter of all Halo games and arguably the best multiplayer shooter of this generation. Microsoft along with 343 Industries did a splendid job by returning to the roots of multiplayer, while also adding a few new tricks that work well.
We also have to praise 343 Industries for the awesome support. Every DLC for this game has been free, but don’t allow the freebie tag to make it seem as if the contents are not great. They are better than most paid DLC, and that’s saying a lot.
We’re going to jump right back into “Halo 5: Guardians” multiplayer in a few because we love leaving bullets in the collective heads of our enemies.