PS4 Pro And Project Scorpio Changing Console Gaming To PC Gaming
Sony officially unveiled the PS4 Pro earlier this month to a lot of excitement and an equal amount, if not more, disappointments. Some gamers were angry due to the lack of a 4K UHD Blu-Ray player, while others felt the power was not enough to deliver true 4K gaming.
The PS4 Pro is a box that is rocking a 4.2-teraflop GPU, which is more than twice the improvement over the GPU found in the PlayStation 4. Despite its inability to deliver true 4K gaming, well, outside of PlayStation 3 ports and less demanding games, this is a decent console.
As for Project Scorpio, Microsoft shared back at E3 2016 that it will have 6-teraflops of GPU power, which is pretty impressive. The interesting thing is, can the company manage to keep costs down to compete at the same price as the PS4 Pro come holiday 2017?
Now, the strange, yet interesting thing about these two consoles, is how early their respective companies have decided to release them. The PS4 Pro is a device being released three-years after the original PlayStation 4, while Project Scorpio is set to release four-years after the Xbox One.
With technology ever improving, one can see why both Sony and Microsoft have chosen to venture down this path. However, isn’t doing this defeating the purpose of consoles and making them similar to PC gaming?
In the past, we would buy a console at launch and wouldn’t need to purchase another one until the next five or eight years. A console was always the affordable option, but this is no longer the case with this new way of doing this.
Three-years-ago, the PlayStation 4 launched with a $399 price tag, and three-years later, the PS4 Pro is being released at the same cost. For those who are going to upgrade, that’s $800 spent in three-years on a video game console. It’s even more than that once we factor in the cost of online play.
In a three-year period, online multiplayer via the PlayStation Network will set you back at around $150. Combine everything and gamers could potentially spend $950.
The argument that PC gaming is bad and expensive because the players have to upgrade every few years, is now no longer worth debating. To make matters worse, many PC gamers do not spend $950 to upgrade their system in a three-year period, so we’re looking at a scenario where console gaming could become more expensive if this initiative continues.
Some will argue that there’s no rule that says one has to upgrade to the newer systems. However, I believe when seeing the higher quality graphical output and overall better performance gains, players will want to upgrade.
At the end of the day, console gaming is practically dead. Microsoft has brought forward its Xbox Play Anywhere program, and Sony has decided to compete with the PC market with the PS4 Pro.